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And another question while I'm going on. room props, they are also exported at 0.01 or? I recon they are "toys" according to the instructions here.
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1.Yes, 2. toys and props are the same, but props support more materials/text. (toys only one)
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Ok, thanks. And...it's in the pose editor you work with it, right?
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Okay, @dirthack, I have two more questions. I guess there are limits for how big the txs files can be for room props. What is the limit, in that case? The other question is about copying the xyz values. Is it not possible to go the other way around. First place the items in Blender and then copy those values to sv2?
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I don't know about a specific limit. 2. doesn't make sense to me, because you can't change props in game.
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Okay, nice. I'm soon about to make a first try before bedtime. I made three props into one, and now I'm gonna make the other three into one also. I think that will be easier, especially since the rotation might be an issue.
Hi there !
Today is the 2nd day of the #weekend to make things good.
So there's a tutorial from Mickey Mouse showing you how to stimulate your girl during this #saturdaynight
Caress her #clitoris is very important because you will help your woman to be really nice and take care of you a lot.
Don't thank me it's for the good for all
#hentai #childhoodheroesandprincess #Hentaichilhoodprincessandheroes #Foreplay #wetspots #clit #mood #Sex #PornGif #tutorial
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Thanks for the tip Angelina, I hope Saturday night will turn to rub-rub clit night and then after that...big bang boom
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CESARE'S FREE SUPERMARKET (1)
Hey there, fuckers!
Have you seen anything that you like in my locations? Would you like to have it?
Now you can with the new copy/paste function between rooms.
Not only you can copy any object from one of your rooms to another, now you can also copy from anybody's room as well.
So I built a location where you can pick up and use the stuff I share.
All objects are grouped, optimised in texture size, transparencies and levels.
Hope you will appreciate it.
Enjoy!
#BETAsuggestions #betarooms #RoomModding #RoomEditor #Roomedit_development #universalobjects #tutorial #SiteHelpTipsAndTricks #SiteTipsandTricks #tipsandtricks #howto #Roomedit
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Genius!!!! and all the things you make are amazing dude!! Great work
CESARE'S FREE SUPERMARKET (2)
How does it work?
1 Send me a PM so we can arrange a room editor session.
2 Accept my invitation and choose the objects that you like in my rooms
3 Let me copy the object(s) using the "copy to buffer" function
4 Exit the room and enter yours in room editor
5 Invite me so I can paste the copied stuff using the "Insert from buffer" function
... and you are done!
Enjoy!
#BETAsuggestions #betarooms #RoomModding #RoomEditor #Roomedit_development #universalobjects #tutorial #SiteHelpTipsAndTricks #SiteTipsandTricks #tipsandtricks #howto #Roomedit
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Feel free to pass by and take a look whenever you want @PowerSlut
NEW FEATURES #RoomEditor (1)
Hello thriXXXsters!
You have no idea how hard the developers are working to bring us new goodies...
Today I'd like to introduce you the multiselection feature.
Left click + CTRL to select all the objects you want to control together. The last object you select will be the one where the manipulators will appear.
With keys W, E and R you can use the manipulators like on any other single object. With the last update you can now also change all the other parameters and type numerical values or paste links to textures and they will be applied to all the objects at the same time.
Follow my stream and the hashtag #RoomEditor to keep updated on new features and tutorials.
#BETAsuggestions #betarooms #RoomModding #RoomEditor #Roomedit_development #universalobjects #tutorial #SiteHelpTipsAndTricks #SiteTipsandTricks #tipsandtricks #howto #Roomedit
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With all due respect but this seems like a small update to me. Selecting multiple objects has always been possible, so the only real change is allowing customization to apply to all selected. Which, from a programmers perspective, isn't that big of a deal. At most one foreach loop
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It is a small update indeed, but very welcome. Now, you can change several parameters on multiple objects with no need to repeat the actions for all of them. It's very time saving especially if you build big!
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if I group all the things in the room, will the room have the same power as one universal object the size of a room, without the separate parts colliding, because everything in the room becomes one object?
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@malamoja no, the grouping function will just allow you to edit many objects as one but they will all still be separated as it regards room performance.
@dirthack You write "into Blender" here. Does it mean that you should past the copied values to the props inside Blender?